Moreover, there are Fear Factor buildings that can be constructed: The more buildings you have within a temple’s area-of-effect, the bigger the popularity gains. You can gain additional bonuses to popularity by way of temple buildings. As for housing quality, if it’s higher than your total number of workers, you’ll have an increase in popularity as well.Įxtra bonuses: Spirit bonus and Fear Factor Likewise, take note of your housing and housing quality.
The idea is to balance what you give out to the people, thereby increasing popularity, while also considering the taxation level so you can end up with more gold (which is used for units and buildings). Food items will be placed in your granary instead of your stockpile. Food (i.e., rice, vegetables, pigs) and commodities – Giving out more rations leads to increased happiness, but make sure you don’t go overboard.High taxation, meanwhile, nets you more gold. Taxation – Low/negative taxation deducts gold, but you’ll easily bribes more peasants to join your workforce.Popularity can be increased or decreased by tweaking the values of the panel just below it. It’s denoted by the smiley/angry face icon on the bottom-right corner of the HUD. Instead, they’ll automatically flock to your keep if popularity (aka. You don’t need to train workers in Stronghold: Warlords. Popularity among peasants: Happiness, workers, housing, taxes, and food The moment you click on something, it’ll appear on the map. Note: Stronghold: Warlords is an insta-build/insta-recruit RTS. These beasts of burden will be the ones to bring blocks of stone and iron to the stockpile. In some cases (i.e., quarries and iron mines), you’d need a buffalo tether nearby. Since you’ve got one stockpile that workers go back and forth from, it’s important that this structure is smack dab at the center of these deposits. Salt flats – The first part of the gunpowder building chain leads to advanced siege engines.Iron – Used to craft weapons that provide access to additional units that equip them.Stone – Used to construct castle defenses.In Stronghold: Warlords, that means placing your stockpile close to four resource types: The core of any RTS game is being able to gather resources quickly and churning out new units. Stronghold: Warlords – Beginner’s guide and general gameplay tips
You can take a look at our warlord perks and upgrades guide for more info. They can be captured for additional bonuses. Note: Stronghold: Warlords also features, uh, warlords who appear on the map. Of course, those who wish to get right back on the saddle might want some general gameplay tips, so here’s our Stronghold: Warlords beginner’s guide to help you out. It continues the tradition of the franchise which started two decades ago. I hope this helps you make a decision.Stronghold: Warlords is the newest real-time strategy (RTS) game from FireFly Studios.
Another important difference is that Crusader HD's AI more or less plays with the same rules you do, whereas Crusader 2's AI cheats up the wazoo and is periodically given free resources, even if you have them completely surrounded. Subjectively, Crusader HD's nice 2d graphics are better than Crusader 2's blocky, jagged looking models, and the first game's engine just feels nicer. Just from looking at the numbers you get way more playtime out of Crusader HD, for a much lower price. Still has a number of bugs like the AI just building shit in your castle whenever it feels like it
Way more pre-made maps than in Crusader 2, plus hundreds more you can download from places like Stronghold HeavenĢ5 Skirmish Trail missions, plus three or four mission packs that come with each DLCĢ learning campaigns that aren't really based on any historical battles or siegesĪround ten games in the server browser at the time of writing thisĤ or 5 new units that weren't in Crusader HD More buildings and defenses compared to Crusader 2 (Walls, Towers, Moats, etc) Multiplayer with Gameranger still has around two dozen or more games in the server browser at the time of writing this